New World: Aggro Issues

New World: Aggro Issues

I’ve noticed something odd lately – it seems like there might be a problem with aggro in the game. I hadn’t been tanking for a while, as I’d been playing as a mage, but I decided to give it a shot and try the Depths Mutations for the artifact neck.

To my surprise, I found that multiple times, my taunts just didn’t seem to work. I could use up to 3-4 taunts, and they would simply be ignored. Sometimes, even when enemies were right on top of me, they wouldn’t show the taunt icon. It was really strange. Even when the taunt did seem to work correctly, it was often ignored by the enemies. This was incredibly unusual, and I’d never seen anything like it before.

I’ve been using various aggro-generating perks and focusing mostly on attacking, unless my health drops significantly, in which case I’ll block as needed. However, it doesn’t seem to make a difference – aggro appears to be acting strangely. I even noticed this when I was playing as a mage, trying to farm Void Plate, where a flail tank used one of their taunts, and for some reason, even though I hadn’t taken any actions yet, it seemed to be redirecting aggro to me.

Have any of you encountered this issue? Do you think there might be some underlying bugs affecting aggro in the game?

In short, here’s how aggro works: Monsters typically attack the first target they get hit by or, in the case of tanks, the one they taunt. Healers can provoke aggro as they heal. However, the taunt effect works after the monster’s current animation or attack. So, even if a tank taunts, monsters might hit a healer once before changing targets. This can be counteracted with hard crowd control, which resets the monster’s current animation. Some DPS players might not be aware of this and get surprised when they gain aggro, even if the taunt was used after their initial attacks.

To address this, tanks should use their taunts before their teammates take any action, whether it’s healing, dealing damage, or applying crowd control. In boss fights, gaining and maintaining full aggro can be tricky because bosses have their own skills and fixed target rotations. Even if a boss is taunted, it may still turn around and target DPS players or use ranged attacks from time to time.

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